/**********************************************************/
/* Goblin Defense - A tower defense game for Wii Homebrew */
/* Copyright (C) 2009 Ricardo Bueno Cordeiro              */
/* Licensed under de GNU General Public License v2.0      */
/*   See license_gplv2.txt for detalis                    */
/**********************************************************/

#ifndef __PONY_NORMAL_H_
#define __PONY_NORMAL_H_

#include <gccore.h>

#include "../pony.h"

class PonyNormal : public Pony {
private:
	u32 remain;
	u32 age;
	u32 life;

public:
	PonyNormal(PATH *p);

	void draw();
	void update(u32 step);

	int remove();

	f32 get_radius();

	u32 get_priority();

	void hit(Game *game, u32 damage, u32 type);
};

#endif
